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Ana Marqués Ibáñez
Universidad de La Laguna
Spain
Vol. 01 No. 019 (2017), Articles (open section), pages 47-69
DOI: https://doi.org/10.17979/redma.2017.01.019.4850
Submitted: Dec 3, 2018 Accepted: Dec 3, 2018
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Abstract

This presentation addresses the use of art games as an educational model and means to develop creativity. We begin by introducing and conceptualising the idea of art games within the field of art, and their potential interest in educational settings.
Next, a series of art-related video games are presented. After defining the concepts of Game Based Learning and Gamification, we will highlight several ideas that differentiate these two concepts in relation to video games. In terms of educational application, the Kodu and Scratch platforms will be used to create video games and also to learn about the latest block-based programming systems. In addition, we will explore the connections between video games and other branches of art, such as music, interactivity, and new designs for digital platforms: mobile phones, computers and consoles. This study also explores the use of different digital platforms to provide broader and more diverse possibilities to develop artistic video games. The next section of the presentation discusses theconcept of Game Design, the collaborative group of professionals involved in this process, such as the designer and programmer, and the skills required to develop and create a video game that can be used as an artistic or educational video game.
The objectives are to assess which video games may be useful for educational purposes, and whether Art Games and Serious Games may be of interest in the field of education. The principal aim of this project is to test the ability of this innovative medium to facilitate attention, promote psychomotor development, and to encourage creativity.
Conclusions will be drawn from the comparative study of several video games.

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