Video games in the adolescence: practices and polemics associated
Main Article Content
Vol. Extr., núm. 13 (2015) - XIII CIG-PP, XIII Congreso Internacional G-P de Psicopedagogía. Área 13: TECNOLOGÍAS Y COMUNICACIÓN EDUCATIVA, pages 115-119
DOI:
https://doi.org/10.17979/reipe.2015.0.13.451
Submitted: 2015-05-18
Published: 2015-12-15
Abstract
The present work analyzestheteenagers’video games use frequency as well as the places associated to that practice and likewise reveal the opinion people have about those games’possible and daily repercussions, essentially at a personal and social level. This study uses a quantitative method based on a data collection using an ad hoc questionnaire built on the predefined objectives. The study sample consisted of 124 students (62 women and 62 men) from a secondary school of the province of Pontevedra.
Keywords:
Video games, adolescents, leisure practices
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