Main Article Content

Noelia Carrillo Grande
Centro Integrado de Formación Profesional Río Ebro, Junta de Castilla y León, Miranda de Ebro (Burgos), España
Spain
https://orcid.org/0000-0001-8828-9221
María Antonia López-Luengo
Facultad de Educación de Segovia, Universidad de Valladolid, Segovia, España.
Spain
https://orcid.org/0000-0001-7334-5278
Vol. 8 No. 1 (2024), Research in science education
DOI: https://doi.org/10.17979/arec.2024.8.1.9976
Submitted: Oct 13, 2023 Accepted: Feb 22, 2024 Published: Jul 1, 2024
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Abstract

Game-based learning has been proposed as a methodology that improves learning by increasing motivation and generating positive emotions. However, few studies have examined the application of this type of methodology in vocational education and training. This study uses a mixed methodology to assess the interest, motivation and learning generated by an innovative game-based sequence implemented among a group of Higher Diploma in Dietetics students. The findings confirm the educational value of the methodology in this specific learning environment and support its replication with other groups and in other contexts.

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